Alan Quatermain

The Tumblog of one Jim Dovey, iOS Software Chief Architect at Kobo in Toronto, Ontario.
He Twitters, he has an , and can occasionally be found on LinkedIn or Facebook.
If you have a query, you can ask it here.

This blog contains personal opinions, and is not endorsed by any company.

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Critically, almost all of the data is static, and can be freely discarded. iOS does not have a swapfile, so if you use too much dynamic memory, the OS gives you a warning or two, then kills your process. … If you read all your game data into memory, the OS can’t do anything with it, and you are in danger. However, if all of your data is in a read-only memory mapped file, the OS can throw it out at will. This will cause a game hitch when you need it next, but it beats an abrupt termination.

John Carmack discusses RAGE on iOS

I’ve been telling people this for a couple of years now— hopefully now they’ll actually start taking notice ;o)